

A game with infinite inventory needs to be designed to be like that from the start. There are lots of quality-of-life improvements they could make, a lot was already mentioned in this thread. They make mistakes, they make mechanics and systems that are not as tuned as they should be. That doesn't mean players shouldn't complain, the developers are not gods.


Many things you see as "boring" are there to enhance your experience. Game design is not an easy job, and if they started to cut down the foundations of the genre, they would end up with a linear game. Igualmente lo completar despus de haber desembolsado cincuenta pavos. Si eres fan de Harry Potter es tu juego, si eres casual de la saga como yo no tanto. Entretenido al principio, pero segn vas avanzando se vuelve ms repetitivo y un walking simulator que se une con recados. If you could just randomly explore for a few hours without any restraint, you would end up exploring areas only to find a quest that asks you to go to the same areas again. Review de Hogwarts Legacy Xbox Series XS - Estados Unidos. You need to return to the hubs like towns so you can interact with things in them. It's one thing to ask for faster selling and maybe an increase in inventory, but selling gear and going back to explore is part of the gameplay loop, and it's typical of the genre.
